测试配置
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@@ -9,6 +9,7 @@
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@interface AppDelegate : UIResponder <UIApplicationDelegate>
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@property (nonatomic, strong) UIWindow *window;
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@end
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@@ -6,6 +6,7 @@
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//
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#import "AppDelegate.h"
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#import "ViewController.h"
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@interface AppDelegate ()
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@@ -16,25 +17,12 @@
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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// Override point for customization after application launch.
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self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
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self.window.backgroundColor = [UIColor whiteColor];
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[self.window makeKeyAndVisible];
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ViewController *vc = [[ViewController alloc] init];
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self.window.rootViewController = vc;
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return YES;
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}
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#pragma mark - UISceneSession lifecycle
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- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options {
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// Called when a new scene session is being created.
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// Use this method to select a configuration to create the new scene with.
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return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
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}
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- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions {
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// Called when the user discards a scene session.
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// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
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// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
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}
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@end
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@@ -1,25 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>UIApplicationSceneManifest</key>
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<dict>
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<key>UIApplicationSupportsMultipleScenes</key>
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<false/>
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<key>UISceneConfigurations</key>
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<dict>
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<key>UIWindowSceneSessionRoleApplication</key>
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<array>
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<dict>
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<key>UISceneConfigurationName</key>
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<string>Default Configuration</string>
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<key>UISceneDelegateClassName</key>
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<string>SceneDelegate</string>
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<key>UISceneStoryboardFile</key>
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<string>Main</string>
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</dict>
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</array>
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</dict>
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</dict>
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</dict>
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<dict/>
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</plist>
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@@ -1,15 +0,0 @@
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//
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// SceneDelegate.h
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// keyBoard
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//
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// Created by 张伟 on 2025/10/27.
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//
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#import <UIKit/UIKit.h>
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@interface SceneDelegate : UIResponder <UIWindowSceneDelegate>
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@property (strong, nonatomic) UIWindow * window;
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@end
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@@ -1,57 +0,0 @@
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//
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// SceneDelegate.m
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// keyBoard
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//
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// Created by 张伟 on 2025/10/27.
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//
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#import "SceneDelegate.h"
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@interface SceneDelegate ()
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@end
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@implementation SceneDelegate
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- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
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// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
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// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
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// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
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}
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- (void)sceneDidDisconnect:(UIScene *)scene {
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// Called as the scene is being released by the system.
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// This occurs shortly after the scene enters the background, or when its session is discarded.
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// Release any resources associated with this scene that can be re-created the next time the scene connects.
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// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
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}
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- (void)sceneDidBecomeActive:(UIScene *)scene {
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// Called when the scene has moved from an inactive state to an active state.
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// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
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}
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- (void)sceneWillResignActive:(UIScene *)scene {
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// Called when the scene will move from an active state to an inactive state.
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// This may occur due to temporary interruptions (ex. an incoming phone call).
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}
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- (void)sceneWillEnterForeground:(UIScene *)scene {
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// Called as the scene transitions from the background to the foreground.
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// Use this method to undo the changes made on entering the background.
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}
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- (void)sceneDidEnterBackground:(UIScene *)scene {
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// Called as the scene transitions from the foreground to the background.
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// Use this method to save data, release shared resources, and store enough scene-specific state information
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// to restore the scene back to its current state.
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}
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@end
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@@ -8,7 +8,7 @@
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#import "ViewController.h"
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@interface ViewController ()
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@property (nonatomic,strong)UITextField *textField;
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@end
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@implementation ViewController
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@@ -16,6 +16,14 @@
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- (void)viewDidLoad {
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[super viewDidLoad];
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// Do any additional setup after loading the view.
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self.view.backgroundColor = [UIColor grayColor];
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self.textField = [[UITextField alloc] init];
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self.textField.frame = CGRectMake(100, 100, 200, 40);
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self.textField.layer.borderWidth = 1;
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self.textField.layer.borderColor = [UIColor redColor].CGColor;
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[self.view addSubview:self.textField];
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}
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