Files
iOSAI/script/ScriptManager.py
2025-09-22 19:52:45 +08:00

1217 lines
56 KiB
Python
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

import random
import re
import threading
import time
from enum import Enum
import wda
import os
from Utils.AiUtils import AiUtils
from Utils.ControlUtils import ControlUtils
from Utils.IOSAIStorage import IOSAIStorage
from Utils.JsonUtils import JsonUtils
from Utils.LogManager import LogManager
from Entity.Variables import anchorList, removeModelFromAnchorList, anchorWithSession
from Utils.Requester import Requester
import Entity.Variables as ev
# 脚本管理类
class ScriptManager():
# 单利对象
_instance = None # 类变量,用于存储单例实例
def __new__(cls):
# 如果实例不存在,则创建一个新实例
if cls._instance is None:
cls._instance = super(ScriptManager, cls).__new__(cls)
# 返回已存在的实例
return cls._instance
def __init__(self):
super().__init__()
self.initialized = True # 标记已初始化
# 养号
def growAccount(self, udid, event):
while not event.is_set():
try:
# ========= 初始化 =========
client = wda.USBClient(udid)
session = client.session()
# 关闭并重新打开 TikTok
ControlUtils.closeTikTok(session, udid)
event.wait(timeout=1)
ControlUtils.openTikTok(session, udid)
event.wait(timeout=3)
LogManager.method_info("养号重启tiktok", "养号", udid)
AiUtils.makeUdidDir(udid)
# ========= 主循环 =========
while not event.is_set():
# 设置手机的节点深度为15,判断该页面是否正确
session.appium_settings({"snapshotMaxDepth": 15})
el = session.xpath(
'//XCUIElementTypeButton[@name="top_tabs_recomend" or @name="推荐" or @label="推荐"]'
)
if not el.exists:
# 记录日志
LogManager.method_error("找不到推荐按钮,养号出现问题,重启养号功能", "养号", udid=udid)
# 手动的抛出异常 重启流程
raise Exception("找不到推荐按钮,养号出现问题,重启养号功能")
if el.value != "1":
LogManager.method_error("当前页面不是推荐页面,养号出现问题,重启养号功能", "养号", udid=udid)
raise Exception("当前页面不是推荐页面,养号出现问题,重启养号功能")
LogManager.method_info("当前页面是推荐页面,开始养号", "养号", udid=udid)
# 重新设置节点的深度,防止手机进行卡顿
session.appium_settings({"snapshotMaxDepth": 0})
# ---- 截图保存 ----
try:
img = client.screenshot()
base_dir = os.path.abspath(os.path.join(os.path.dirname(__file__), ".."))
resource_dir = os.path.join(base_dir, "resources", udid)
os.makedirs(resource_dir, exist_ok=True)
filePath = os.path.join(resource_dir, "bgv.png")
img.save(filePath)
LogManager.method_info(f"保存屏幕图像成功 -> {filePath}", "养号", udid)
print("保存了背景图:", filePath)
event.wait(timeout=1)
except Exception as e:
LogManager.method_info(f"截图或保存失败,失败原因:{e}", "养号", udid)
raise Exception("截图或保存失败,重启养号功能")
# ---- 视频逻辑 ----
try:
addX, addY = AiUtils.findImageInScreen("add", udid)
isSame = False
for i in range(2):
tx, ty = AiUtils.findImageInScreen("add", udid)
if addX == tx and addY == ty:
isSame = True
event.wait(timeout=1)
else:
isSame = False
break
if addX > 0 and isSame:
needLike = random.randint(0, 100)
homeButton = AiUtils.findHomeButton(udid)
if homeButton:
LogManager.method_info("有首页按钮,查看视频", "养号", udid)
videoTime = random.randint(5, 15)
LogManager.method_info("准备停止脚本", method="task")
for _ in range(videoTime): # 0.2 秒一片
if event.is_set():
LogManager.method_info("停止脚本中", method="task")
break
event.wait(timeout=1)
LogManager.method_info("停止脚本成功", method="task")
# 重置 session
client = wda.USBClient(udid)
session = client.session()
session.appium_settings({"snapshotMaxDepth": 0})
if needLike < 23:
LogManager.method_info("进行点赞", "养号", udid)
ControlUtils.clickLike(session, udid)
LogManager.method_info("继续观看视频", "养号", udid)
videoTime = random.randint(10, 30)
for _ in range(videoTime):
if event.is_set():
break
event.wait(timeout=1)
LogManager.method_info("准备划到下一个视频", "养号", udid)
client.swipe_up()
else:
LogManager.method_error("找不到首页按钮。出错了", "养号", udid)
else:
nextTime = random.randint(1, 5)
for _ in range(nextTime):
if event.is_set():
break
event.wait(timeout=1)
client.swipe_up()
except Exception as e:
LogManager.method_error(f"刷视频过程出现错误,重试", "养号", udid)
raise e # 抛出给上层,触发重生机制
except Exception as e:
LogManager.method_error(f"[{udid}] 养号出现异常,将重启流程: {e}", "养号", udid)
event.wait(timeout=3)
# 观看直播
def watchLiveForGrowth(self, udid, event, max_retries=None):
import time, random, wda
retry_count = 0
backoff_sec = 10 # 异常后冷却,避免频繁重启
while not event.is_set():
try:
# —— 每次重启都新建 client/session ——
client = wda.USBClient(udid)
session = client.session()
session.appium_settings({"snapshotMaxDepth": 15})
# 1) 先关再开
ControlUtils.closeTikTok(session, udid)
event.wait(timeout=1)
ControlUtils.openTikTok(session, udid)
event.wait(timeout=3)
# 2) 进入直播 (使用英文)
live_button = session(
xpath='//XCUIElementTypeButton[@name="直播"] | //XCUIElementTypeOther[@name="直播"]')
if live_button.exists:
live_button.click()
else:
LogManager.method_error("无法找到直播间按钮 抛出异常 重新启动", "直播养号", udid)
# 抛出异常
raise Exception(f"找不到直播按钮,抛出异常 重新启动")
waitTime = random.randint(15, 20)
for _ in range(waitTime): # 0.2 秒一片
if event.is_set():
break
event.wait(timeout=1)
live_button = session(xpath='//XCUIElementTypeButton[@name="直播"]')
if live_button.exists:
continue
# 下滑一下
client.swipe_up()
# 3) 取分辨率;可选重建 session 规避句柄陈旧
size = session.window_size()
width, height = size.width, size.height
session = client.session()
# 4) 主循环:刷直播
while not event.is_set():
event.wait(timeout=3)
# 找到一个看直播的时候肯定有的元素,当这个元素没有的时候,就代表当前的页面出现了问题
# 需要抛出异常,重启这个流程
el1 = session.xpath('//XCUIElementTypeOther[@name="GBLFeedRootViewComponent"]')
el2 = session.xpath('//XCUIElementTypeOther[@value="0%"]')
if not (el1.exists or el2.exists):
print("当前页面不是直播间,重启刷直播")
LogManager.method_error("当前页面不是直播间,重启刷直播", "直播养号", udid=udid)
raise Exception("当前页面不是直播间")
else:
print("当前页面是直播间,继续刷直播")
LogManager.method_info("当前页面是直播间,继续刷直播", "直播养号", udid=udid)
# PK 直接划走
if session(xpath='//XCUIElementTypeOther[@name="kGBLInteractionViewMatchScoreBar"]').exists:
print("✅ 当前是 PK跳过")
LogManager.method_info("✅ 当前是 PK跳过", "直播养号", udid=udid)
session.swipe_up()
continue
# 计算直播显示窗口数量(主画面+连麦小窗)
count = AiUtils.count_add_by_xml(session)
print(f"检测到直播显示区域窗口数:{count}")
if count > 1:
print("❌ 多窗口(有人连麦/分屏),划走")
LogManager.method_info("❌ 多窗口(有人连麦/分屏),划走", "直播养号", udid=udid)
session.swipe_up()
continue
else:
print("✅ 单窗口,(10%概率)开始点赞")
LogManager.method_info("✅ 单窗口,(3%概率)开始点赞", "直播养号", udid=udid)
# 随机点赞(仍保留中途保护)
if random.random() >= 0.97:
print("开始点赞")
LogManager.method_info("开始点赞", "直播养号", udid=udid)
for _ in range(random.randint(10, 30)):
# 中途转PK/连麦立即跳过
if session(xpath='//XCUIElementTypeOther[@name="kGBLInteractionViewMatchScoreBar"]').exists \
or AiUtils.count_add_by_xml(session) > 1:
print("❗ 中途发生 PK/连麦,跳过")
LogManager.method_info("❗ 中途发生 PK/连麦,跳过", "直播养号", udid=udid)
session.swipe_up()
break
x = width // 3 + random.randint(-10, 10)
y = height // 3 + random.randint(10, 20)
print("双击坐标:", x, y)
session.double_tap(x, y)
print("--------------------------------------------")
# 换成
total_seconds = random.randint(300, 600)
for _ in range(total_seconds): # 0.2 秒一片
if event.is_set():
break
event.wait(timeout=1)
session.swipe_up()
# 正常退出(外部 event 触发)
break
except Exception as e:
retry_count += 1
LogManager.method_error(f"watchLiveForGrowth 异常(第{retry_count}次):{repr(e)}", "直播养号", udid)
# 尝试轻量恢复一次,避免一些短暂性 session 失效
try:
client = wda.USBClient(udid)
_ = client.session()
except Exception:
pass
# 冷却后整段流程重来
for _ in range(backoff_sec): # 0.2 秒一片
if event.is_set():
break
event.wait(timeout=1)
continue
"""
外层包装,出现异常自动重试、
关注打招呼以及回复主播消息
"""
def safe_greetNewFollowers(self, udid, needReply, event):
retries = 0
while not event.is_set():
try:
self.greetNewFollowers(udid, needReply, event)
except Exception as e:
retries += 1
LogManager.method_error(f"greetNewFollowers 出现异常: {e},准备第 {retries} 次重试", "关注打招呼", udid)
event.wait(timeout=3)
if event.is_set():
LogManager.method_info("外层 while 检测到停止,即将 break", "关注打招呼", udid)
break
LogManager.method_error("greetNewFollowers 重试次数耗尽,任务终止", "关注打招呼", udid)
# 关注打招呼以及回复主播消息
def greetNewFollowers(self, udid, needReply, event):
client = wda.USBClient(udid)
session = client.session()
print(f"是否要自动回复消息:{needReply}")
LogManager.method_info(f"是否要自动回复消息:{needReply}", "关注打招呼", udid)
# 先关闭Tik Tok
ControlUtils.closeTikTok(session, udid)
event.wait(timeout=1)
# 重新打开Tik Tok
ControlUtils.openTikTok(session, udid)
event.wait(timeout=3)
LogManager.method_info(f"重启tiktok", "关注打招呼", udid)
# 设置查找深度
session.appium_settings({"snapshotMaxDepth": 15})
# 创建udid名称的目录
AiUtils.makeUdidDir(udid)
# 返回上一步
def goBack(count):
for i in range(count):
LogManager.method_info(f"返回上一步", "关注打招呼", udid)
session.appium_settings({"snapshotMaxDepth": 15})
ControlUtils.clickBack(session)
event.wait(timeout=2)
LogManager.method_info(f"循环条件1:{not event.is_set()}", "关注打招呼", udid)
LogManager.method_info(f"循环条件2:{len(anchorList) > 0}", "关注打招呼", udid)
LogManager.method_info(f"循环条件3:{not event.is_set() and len(anchorList) > 0}", "关注打招呼", udid)
# 循环条件。1、 循环关闭 2、 数据处理完毕
while not event.is_set():
LogManager.method_info("=== 外层 while 新一轮 ===", "关注打招呼", udid)
if event.is_set():
break
# 获取一个主播,
LogManager.method_info(f"开始获取数据", "关注打招呼", udid)
# 获取一个主播,
result = AiUtils.peek_aclist_first()
LogManager.method_info(f"数据是:{result}", "关注打招呼", udid)
state = result.get("state", 0)
if not state:
LogManager.method_info(f"当前主播的状态是:{state} 不通行,取出数据移到列表尾部 继续下一个", "关注打招呼",
udid)
AiUtils.pop_aclist_first(mode="move")
continue
# 并删除
anchor = AiUtils.pop_aclist_first()
LogManager.method_info(f"当前主播的状态是:{state} 通行,取出数据删除", "关注打招呼", udid)
if not anchor:
LogManager.method_info(f"数据库中的数据不足", "关注打招呼", udid)
if not self.interruptible_sleep(event, 30):
continue
aid = anchor.get("anchorId", "")
anchorCountry = anchor.get("country", "")
LogManager.method_info(f"主播的数据,用户名:{aid},国家:{anchorCountry}", "关注打招呼", udid)
# 点击搜索按钮
ControlUtils.clickSearch(session)
LogManager.method_info(f"点击搜索按钮", "关注打招呼", udid)
# 强制刷新session
session.appium_settings({"snapshotMaxDepth": 15})
# 查找输入框
input = session.xpath('//XCUIElementTypeSearchField')
# 如果找到了输入框,就点击并且输入内容
if input.exists:
input.click()
# 稍作停顿
event.wait(timeout=0.5)
else:
print(f"找不到输入框")
input = session.xpath('//XCUIElementTypeSearchField')
if input.exists:
input.clear_text()
event.wait(timeout=1)
# 输入主播id
input.set_text(f"{aid or '暂无数据'}\n")
# 定位 "关注" 按钮 通过关注按钮的位置点击主播首页
session.appium_settings({"snapshotMaxDepth": 25})
try:
# 点击进入首页
ControlUtils.clickFollow(session, aid)
LogManager.method_info("点击进入主播首页", "关注打招呼", udid)
except wda.WDAElementNotFoundError:
LogManager.method_info("未找到进入主播首页的按钮,使用第二个方案。", "关注打招呼", udid)
enter_room = ControlUtils.userClickProfile(session, aid)
if not enter_room:
goBack(2)
session.appium_settings({"snapshotMaxDepth": 15})
continue
event.wait(timeout=2)
# 找到并点击第一个视频
cellClickResult, workCount = ControlUtils.clickFirstVideoFromDetailPage(session)
LogManager.method_info(f"点击第一个视频", "关注打招呼", udid)
event.wait(timeout=2)
# 观看主播视频
def viewAnchorVideo(workCount):
print("开始查看视频,并且重新调整查询深度")
session.appium_settings({"snapshotMaxDepth": 5})
if workCount > 3:
count = 3
else:
count = workCount
while count != 0:
LogManager.method_info("准备停止脚本", method="task")
for _ in range(5):
LogManager.method_info("停止脚本中", method="task")
if event.is_set():
break
event.wait(timeout=1)
LogManager.method_info("停止脚本成功", method="task")
img = client.screenshot()
event.wait(timeout=1)
# filePath = f"resources/{udid}/bgv.png"
base_dir = os.path.abspath(os.path.dirname(os.path.dirname(__file__))) # 当前脚本目录的上一级
filePath = os.path.join(base_dir, "resources", udid, "bgv.png")
dirPath = os.path.dirname(filePath)
if not os.path.exists(dirPath):
os.makedirs(dirPath)
img.save(filePath)
LogManager.method_info("保存屏幕图像成功", "关注打招呼", udid)
event.wait(timeout=2)
# 查找add图标
r = ControlUtils.clickLike(session, udid)
# 点赞成功。
# if r == True:
count -= 1
LogManager.method_info("准备停止脚本", method="task")
# 随机看视频 15~30秒
for _ in range(random.randint(15, 30)):
LogManager.method_info("停止脚本中", method="task")
if event.is_set():
break
event.wait(timeout=1)
LogManager.method_info("停止脚本成功", method="task")
if count != 0:
client.swipe_up()
# 右滑返回
client.swipe_right()
if event.is_set():
LogManager.method_info("viewAnchorVideo 检测到停止,提前退出", "关注打招呼", udid)
return
# 如果打开视频失败。说明该主播没有视频
if cellClickResult == True:
# 观看主播视频
LogManager.method_info("去查看主播视频", "关注打招呼", udid)
viewAnchorVideo(workCount)
event.wait(timeout=3)
LogManager.method_info("视频看完了,重置试图查询深度", "关注打招呼", udid)
session.appium_settings({"snapshotMaxDepth": 25})
event.wait(timeout=0.5)
# 向上滑动
session.swipe_down()
event.wait(timeout=2)
msgButton = AiUtils.getSendMesageButton(session)
event.wait(timeout=2)
if msgButton.exists:
# 进入聊天页面
msgButton.click()
LogManager.method_info("找到发消息按钮了", "关注打招呼", udid)
print("找到发消息按钮了")
else:
LogManager.method_info("没有识别出发消息按钮", "关注打招呼", udid)
print("没有识别出发消息按钮")
goBack(3)
session.appium_settings({"snapshotMaxDepth": 15})
continue
event.wait(timeout=3)
# 查找聊天界面中的输入框节点
chatInput = session.xpath("//TextView")
if chatInput.exists:
print("找到输入框了, 准备发送一条打招呼消息")
LogManager.method_info("找到输入框了, 准备发送一条打招呼消息", "关注打招呼", udid)
print("打招呼的数据", ev.prologueList)
LogManager.method_info(f"传递的打招呼的数据:{ev.prologueList}", "关注打招呼", udid)
# 准备打招呼的文案
text = random.choice(ev.prologueList)
# text = 'hello'
LogManager.method_info(f"取出打招呼的数据,{text}, 判断是否需要翻译", "关注打招呼", udid)
isContainChniese = AiUtils.contains_chinese(text)
if isContainChniese:
# 翻译成主播国家的语言
LogManager.method_info(f"需要翻译:{text},参数为:国家为{anchorCountry}, 即将进行翻译",
"关注打招呼", udid)
msg = Requester.translation(text, anchorCountry)
LogManager.method_info(f"翻译成功:{msg}, ", "关注打招呼", udid)
else:
msg = text
LogManager.method_info(f"即将发送的私信内容:{msg}", "关注打招呼", udid)
# 准备发送一条信息
chatInput = session.xpath("//TextView")
if chatInput.exists:
chatInput.click()
chatInput.set_text(f"{msg or '暂无数据'}\n")
event.wait(timeout=2)
# 发送消息
# input.set_text(f"{aid or '暂无数据'}\n")
event.wait(timeout=1)
else:
print("无法发送信息")
LogManager.method_info(f"给主播{aid} 发送消息失败", "关注打招呼", udid)
# 接着下一个主播
goBack(1)
# 点击关注按钮
# followButton = AiUtils.getFollowButton(session).get(timeout=5)
# if followButton is not None:
# # LogManager.method_info("找到关注按钮了", "关注打招呼", udid)
# # followButton.click()
# x, y, w, h = followButton.bounds
# cx = int(x + w / 2)
# cy = int(y + h / 2)
# # 随机偏移 ±5 px可自己改范围
# cx += random.randint(-5, 5)
# cy += random.randint(-5, 5)
#
# ControlUtils.tap_mini_cluster(cx, cy, session)
#
# else:
# LogManager.method_info("没找到关注按钮", "关注打招呼", udid)
# time.sleep(1)
# goBack(4)
# session.appium_settings({"snapshotMaxDepth": 15})
# continue
session.appium_settings({"snapshotMaxDepth": 15})
goBack(3)
else:
print(f"{aid}:该主播没有视频")
LogManager.method_info(f"{aid}:该主播没有视频", "关注打招呼", udid)
goBack(3)
session.appium_settings({"snapshotMaxDepth": 15})
continue
# 设置查找深度
session.appium_settings({"snapshotMaxDepth": 15})
event.wait(timeout=2)
print("即将要回复消息")
LogManager.method_info("即将要回复消息", "关注打招呼", udid)
if needReply:
print("如果需要回复主播消息。走此逻辑")
print("----------------------------------------------------------")
print("监控回复消息")
# 执行回复消息逻辑
self.monitorMessages(session, udid, event)
homeButton = AiUtils.findHomeButton(udid)
if homeButton.exists:
homeButton.click()
else:
ControlUtils.closeTikTok(session, udid)
event.wait(timeout=2)
ControlUtils.openTikTok(session, udid)
event.wait(timeout=3)
print("重新创建wda会话 防止wda会话失效")
client = wda.USBClient(udid)
session = client.session()
# 执行完成之后。继续点击搜索
session.appium_settings({"snapshotMaxDepth": 15})
else:
session.appium_settings({"snapshotMaxDepth": 15})
print("greetNewFollowers方法执行完毕")
def safe_followAndGreetUnion(self, udid, needReply, event):
retries = 0
while not event.is_set():
try:
self.followAndGreetUnion(udid, needReply, event)
except Exception as e:
retries += 1
LogManager.method_error(f"greetNewFollowers 出现异常: {e},准备第 {retries} 次重试", "关注打招呼", udid)
event.wait(timeout=3)
if event.is_set():
LogManager.method_info("外层 while 检测到停止,即将 break", "关注打招呼", udid)
break
LogManager.method_error("greetNewFollowers 重试次数耗尽,任务终止", "关注打招呼", udid)
# 关注打招呼以及回复主播消息(联盟号)
def followAndGreetUnion(self, udid, needReply, event):
client = wda.USBClient(udid)
session = client.session()
print(f"是否要自动回复消息:{needReply}")
LogManager.method_info(f"是否要自动回复消息:{needReply}", "关注打招呼(联盟号)", udid)
# 先关闭Tik Tok
ControlUtils.closeTikTok(session, udid)
event.wait(timeout=1)
# 重新打开Tik Tok
ControlUtils.openTikTok(session, udid)
event.wait(timeout=3)
LogManager.method_info(f"重启tiktok", "关注打招呼(联盟号)", udid)
# 设置查找深度
session.appium_settings({"snapshotMaxDepth": 15})
# 创建udid名称的目录
AiUtils.makeUdidDir(udid)
# 返回上一步
def goBack(count):
for i in range(count):
LogManager.method_info(f"返回上一步", "关注打招呼(联盟号)", udid)
session.appium_settings({"snapshotMaxDepth": 15})
ControlUtils.clickBack(session)
event.wait(timeout=2)
LogManager.method_info(f"循环条件1:{not event.is_set()}", "关注打招呼(联盟号)", udid)
LogManager.method_info(f"循环条件2:{len(anchorList) > 0}", "关注打招呼(联盟号)", udid)
LogManager.method_info(f"循环条件3:{not event.is_set() and len(anchorList) > 0}", "关注打招呼(联盟号)", udid)
# 循环条件。1、 循环关闭 2、 数据处理完毕
while not event.is_set():
LogManager.method_info("=== 外层 while 新一轮 ===", "关注打招呼(联盟号)", udid)
if event.is_set():
break
# 获取一个主播,
LogManager.method_info(f"开始获取数据", "关注打招呼(联盟号)", udid)
# 获取一个主播,
result = AiUtils.peek_aclist_first()
LogManager.method_info(f"数据是:{result}", "关注打招呼(联盟号)", udid)
state = result.get("state", 0)
if not state:
LogManager.method_info(f"当前主播的状态是:{state} 不通行,取出数据移到列表尾部 继续下一个",
"关注打招呼(联盟号)",
udid)
AiUtils.pop_aclist_first(mode="move")
continue
# 并删除
anchor = AiUtils.pop_aclist_first()
LogManager.method_info(f"当前主播的状态是:{state} 通行,取出数据删除", "关注打招呼(联盟号)", udid)
if not anchor:
LogManager.method_info(f"数据库中的数据不足", "关注打招呼(联盟号)", udid)
if not self.interruptible_sleep(event, 30):
continue
aid = anchor.get("anchorId", "")
anchorCountry = anchor.get("country", "")
LogManager.method_info(f"主播的数据,用户名:{aid},国家:{anchorCountry}", "关注打招呼(联盟号)", udid)
# 点击搜索按钮
ControlUtils.clickSearch(session)
LogManager.method_info(f"点击搜索按钮", "关注打招呼(联盟号)", udid)
# 强制刷新session
session.appium_settings({"snapshotMaxDepth": 15})
# 查找输入框
input = session.xpath('//XCUIElementTypeSearchField')
# 如果找到了输入框,就点击并且输入内容
if input.exists:
input.click()
# 稍作停顿
event.wait(timeout=0.5)
else:
print(f"找不到输入框")
input = session.xpath('//XCUIElementTypeSearchField')
if input.exists:
input.clear_text()
event.wait(timeout=1)
# 输入主播id
input.set_text(f"{aid or '暂无数据'}\n")
# 定位 "关注" 按钮 通过关注按钮的位置点击主播首页
session.appium_settings({"snapshotMaxDepth": 25})
try:
# 点击进入首页
ControlUtils.clickFollow(session, aid)
LogManager.method_info("点击进入主播首页", "关注打招呼(联盟号)", udid)
except wda.WDAElementNotFoundError:
LogManager.method_info("未找到进入主播首页的按钮,使用第二个方案。", "关注打招呼(联盟号)", udid)
enter_room = ControlUtils.userClickProfile(session, aid)
if not enter_room:
goBack(2)
session.appium_settings({"snapshotMaxDepth": 15})
continue
event.wait(timeout=2)
session.appium_settings({"snapshotMaxDepth": 25})
event.wait(timeout=0.5)
# 向上滑动
session.swipe_down()
event.wait(timeout=2)
msgButton = AiUtils.getSendMesageButton(session)
event.wait(timeout=2)
if msgButton.exists:
# 进入聊天页面
msgButton.click()
LogManager.method_info("找到发消息按钮了", "关注打招呼(联盟号)", udid)
print("找到发消息按钮了")
else:
LogManager.method_info("没有识别出发消息按钮", "关注打招呼(联盟号)", udid)
print("没有识别出发消息按钮")
goBack(3)
session.appium_settings({"snapshotMaxDepth": 15})
continue
event.wait(timeout=3)
# 查找聊天界面中的输入框节点
chatInput = session.xpath("//TextView")
if chatInput.exists:
print("找到输入框了, 准备发送一条打招呼消息")
LogManager.method_info("找到输入框了, 准备发送一条打招呼消息", "关注打招呼(联盟号)", udid)
print("打招呼的数据", ev.prologueList)
LogManager.method_info(f"传递的打招呼的数据:{ev.prologueList}", "关注打招呼(联盟号)", udid)
# 准备打招呼的文案
text = random.choice(ev.prologueList)
# text = 'hello'
LogManager.method_info(f"取出打招呼的数据,{text}, 判断是否需要翻译", "关注打招呼(联盟号)", udid)
isContainChniese = AiUtils.contains_chinese(text)
if isContainChniese:
# 翻译成主播国家的语言
LogManager.method_info(f"需要翻译:{text},参数为:国家为{anchorCountry}, 即将进行翻译",
"关注打招呼(联盟号)", udid)
msg = Requester.translation(text, anchorCountry)
LogManager.method_info(f"翻译成功:{msg}, ", "关注打招呼(联盟号)", udid)
else:
msg = text
LogManager.method_info(f"即将发送的私信内容:{msg}", "关注打招呼(联盟号)", udid)
# 准备发送一条信息
chatInput = session.xpath("//TextView")
if chatInput.exists:
chatInput.click()
chatInput.set_text(f"{msg or '暂无数据'}\n")
event.wait(timeout=2)
# 发送消息
# input.set_text(f"{aid or '暂无数据'}\n")
event.wait(timeout=1)
else:
print("无法发送信息")
LogManager.method_info(f"给主播{aid} 发送消息失败", "关注打招呼(联盟号)", udid)
# 接着下一个主播
goBack(1)
# 点击关注按钮
# followButton = AiUtils.getFollowButton(session).get(timeout=5)
# if followButton is not None:
# # LogManager.method_info("找到关注按钮了", "关注打招呼", udid)
# # followButton.click()
# x, y, w, h = followButton.bounds
# cx = int(x + w / 2)
# cy = int(y + h / 2)
# # 随机偏移 ±5 px可自己改范围
# cx += random.randint(-5, 5)
# cy += random.randint(-5, 5)
#
# ControlUtils.tap_mini_cluster(cx, cy, session)
#
# else:
# LogManager.method_info("没找到关注按钮", "关注打招呼", udid)
# time.sleep(1)
# goBack(4)
# session.appium_settings({"snapshotMaxDepth": 15})
# continue
session.appium_settings({"snapshotMaxDepth": 15})
goBack(3)
# 设置查找深度
session.appium_settings({"snapshotMaxDepth": 15})
event.wait(timeout=2)
print("即将要回复消息")
LogManager.method_info("即将要回复消息", "关注打招呼(联盟号)", udid)
if needReply:
print("如果需要回复主播消息。走此逻辑")
print("----------------------------------------------------------")
print("监控回复消息")
# 执行回复消息逻辑
self.monitorMessages(session, udid, event)
homeButton = AiUtils.findHomeButton(udid)
if homeButton.exists:
homeButton.click()
else:
ControlUtils.closeTikTok(session, udid)
event.wait(timeout=2)
ControlUtils.openTikTok(session, udid)
event.wait(timeout=3)
print("重新创建wda会话 防止wda会话失效")
client = wda.USBClient(udid)
session = client.session()
# 执行完成之后。继续点击搜索
session.appium_settings({"snapshotMaxDepth": 15})
else:
session.appium_settings({"snapshotMaxDepth": 15})
print("greetNewFollowers方法执行完毕")
# 检测消息
def replyMessages(self, udid, event):
client = wda.USBClient(udid)
session = client.session()
ControlUtils.closeTikTok(session, udid)
event.wait(timeout=2)
ControlUtils.openTikTok(session, udid)
event.wait(timeout=3)
while not event.is_set():
try:
# 调用检测消息的方法
self.monitorMessages(session, udid, event)
except Exception as e:
LogManager.method_error(f"监控消息 出现异常: {e},重新启动监控直播", "检测消息", udid)
# 出现异常时,稍等再重启 TikTok 并重试
ControlUtils.closeTikTok(session, udid)
event.wait(timeout=2)
ControlUtils.openTikTok(session, udid)
event.wait(timeout=3)
continue # 重新进入 while 循环,调用 monitorMessages
# 检查未读消息并回复
def monitorMessages(self, session, udid, event):
# 调整节点的深度为 7
session.appium_settings({"snapshotMaxDepth": 7})
el = session.xpath(
'//XCUIElementTypeButton[@name="a11y_vo_inbox"]'
' | '
'//XCUIElementTypeButton[contains(@name,"收件箱")]'
' | '
'//XCUIElementTypeButton[.//XCUIElementTypeStaticText[@value="收件箱"]]'
)
# 如果收件箱有消息 则进行点击
if el.exists:
m = re.search(r'(\d+)', el.label) # 抓到的第一个数字串
count = int(m.group(1)) if m else 0
if count:
el.click()
session.appium_settings({"snapshotMaxDepth": 25})
event.wait(timeout=3)
while True:
info_count = 0
# 创建新的会话
el = session.xpath(
'//XCUIElementTypeButton[@name="a11y_vo_inbox"]'
' | '
'//XCUIElementTypeButton[contains(@name,"收件箱")]'
' | '
'//XCUIElementTypeButton[.//XCUIElementTypeStaticText[@value="收件箱"]]'
)
print("el", el)
if not el.exists:
LogManager.method_error(f"检测不到收件箱", "检测消息", udid)
raise Exception("当前页面找不到收件箱,重启")
# break
# 支持中文“收件箱”和英文“Inbox”
xpath_query = (
"//XCUIElementTypeStaticText"
"[@value='收件箱' or @label='收件箱' or @name='收件箱'"
" or @value='Inbox' or @label='Inbox' or @name='Inbox']"
)
# 查找所有收件箱节点
inbox_nodes = session.xpath(xpath_query).find_elements()
if len(inbox_nodes) < 2:
LogManager.method_error(f"当前页面不再收件箱页面,重启", "检测消息", udid)
raise Exception("当前页面不再收件箱页面,重启")
m = re.search(r'(\d+)', el.label) # 抓到的第一个数字串
count = int(m.group(1)) if m else 0
if not count:
LogManager.method_info(f"当前收件箱的总数量{count}", "检测消息", udid)
break
# 新粉丝
xp_new_fan_badge = (
"//XCUIElementTypeCell[.//XCUIElementTypeLink[@name='新粉丝']]"
"//XCUIElementTypeStaticText[string-length(@value)>0 and translate(@value,'0123456789','')='']"
)
# 活动
xp_activity_badge = (
"//XCUIElementTypeCell[.//XCUIElementTypeLink[@name='活动']]"
"//XCUIElementTypeStaticText[string-length(@value)>0 and translate(@value,'0123456789','')='']"
)
# 系统通知
xp_system_badge = (
"//XCUIElementTypeCell[.//XCUIElementTypeLink[@name='系统通知']]"
"//XCUIElementTypeStaticText[string-length(@value)>0 and translate(@value,'0123456789','')='']"
)
# 消息请求
xp_request_badge = (
"//XCUIElementTypeCell"
"[.//*[self::XCUIElementTypeLink or self::XCUIElementTypeStaticText]"
" [@name='消息请求' or @label='消息请求' or @value='消息请求']]"
"//XCUIElementTypeStaticText[string-length(@value)>0 and translate(@value,'0123456789','')='']"
)
# 用户消息
xp_badge_numeric = (
"("
# 你的两类未读容器组件 + 数字徽标value 纯数字)
"//XCUIElementTypeOther["
" @name='AWEIMChatListCellUnreadCountViewComponent'"
" or @name='TikTokIMImpl.InboxCellUnreadCountViewBuilder'"
"]//XCUIElementTypeStaticText[@value and translate(@value,'0123456789','')='']"
")/ancestor::XCUIElementTypeCell[1]"
" | "
# 兜底:任何在 CollectionView 下、value 纯数字的徽标 → 找其最近的 Cell
"//XCUIElementTypeCollectionView//XCUIElementTypeStaticText"
"[@value and translate(@value,'0123456789','')='']"
"/ancestor::XCUIElementTypeCell[1]"
)
try:
# 如果 2 秒内找不到,会抛异常
user_text = session.xpath(xp_badge_numeric).get(timeout=2.0)
val = (user_text.info.get("value") or
user_text.info.get("label") or
user_text.info.get("name"))
LogManager.method_info(f"用户未读数量:{val}", "检测消息", udid)
except Exception:
LogManager.method_warning("当前屏幕没有找到 用户 未读徽标数字", "检测消息", udid)
print("当前屏幕没有找到 用户消息 未读徽标数字", udid)
user_text = None
info_count += 1
if user_text:
user_text.tap()
event.wait(timeout=3)
xml = session.source()
msgs = AiUtils.extract_messages_from_xml(xml)
text_list = ['What do you think of my live stream?',
'What do you think makes my streams special?',
'Do you think Im one of the most engaging streamers youve seen?']
# 检测出对方发的最后一条信息
last_msg = next((item['text'] for item in reversed(msgs) if item['type'] == 'msg'),
random.choice(text_list))
LogManager.method_info(f"检测到对方最后发送的消息:{last_msg}", "检测消息", udid)
isLanguage = AiUtils.is_language(last_msg)
if isLanguage:
# LogManager.method_info(f"{last_msg}", "检测消息", udid)
last_msg_text = last_msg
else:
LogManager.method_info(f"对方发送的消息不是语言,随机挑选作为最后一条进行回复:{last_msg}",
"检测消息", udid)
last_msg_text = random.choice(text_list)
if AiUtils.contains_chinese(last_msg_text):
LogManager.method_info(f"需要翻译:{last_msg_text}, 即将进行翻译", "检测消息", udid)
last_msg_text = Requester.translation(last_msg_text)
LogManager.method_info(f"翻译成功:{last_msg_text}, ", "检测消息", udid)
# 向ai发送信息
# 获取主播的名称
anchor_name = AiUtils.get_navbar_anchor_name(session)
LogManager.method_info(f"获取主播的名称:{anchor_name}", "检测消息", udid)
LogManager.method_info(f"获取主播最后发送的消息 进行翻译:{last_msg}", "检测消息", udid)
last_msg = Requester.translation(last_msg, "中国")
LogManager.method_info(f"翻译后的内容:{last_msg}", "检测消息", udid)
# 找到输入框
last_data = [{
"sender": anchor_name,
"device": udid,
"text": last_msg,
"status": 0
}]
print(last_data)
LogManager.method_info(f"主播最后发送的数据,传递给前端进行记录:{last_data}", "检测消息", udid)
JsonUtils.append_json_items(last_data, "log/last_message.json")
# 从C盘中读取数据
anchorWithSession = IOSAIStorage.load()
sel = session.xpath("//TextView")
if anchor_name not in anchorWithSession:
# 如果是第一次发消息(没有sessionId的情况)
LogManager.method_info(f"第一次发消息:{anchor_name},没有记忆 开始请求ai", "检测消息", udid)
LogManager.method_info(f"向ai发送的参数", "检测消息", udid)
aiResult, sessionId = Requester.chatToAi({"query": last_msg_text, "user": "1"})
IOSAIStorage.save({anchor_name: sessionId})
# 找到输入框输入ai返回出来的消息
if sel.exists:
sel.click() # 聚焦
event.wait(timeout=1)
sel.clear_text()
sel.set_text(f"{aiResult or '暂无数据'}\n")
else:
LogManager.method_error("找不到输入框,重启", "检测消息", udid)
raise Exception("找不到输入框,重启")
else:
LogManager.method_info(f"不是一次发消息:{anchor_name},有记忆", "检测消息", udid)
# 如果不是第一次发消息证明存储的有sessionId
sessionId = anchorWithSession[anchor_name]
# TODO: user后续添加暂时写死
aiResult, sessionId = Requester.chatToAi(
{"query": last_msg_text, "conversation_id": sessionId, "user": "1"})
# aiResult = response['result']
if sel.exists:
sel.click() # 聚焦
event.wait(timeout=1)
sel.clear_text()
sel.set_text(f"{aiResult or '暂无数据'}\n")
LogManager.method_info(f"存储的sessionId:{anchorWithSession}", "检测消息", udid)
event.wait(timeout=1)
# 返回
ControlUtils.clickBack(session)
# 重新回到收件箱页面后,强制刷新节点
session.appium_settings({"snapshotMaxDepth": 25})
event.wait(timeout=1)
try:
# 如果 2 秒内找不到,会抛异常
badge_text = session.xpath(xp_new_fan_badge).get(timeout=2.0)
val = (badge_text.info.get("value") or
badge_text.info.get("label") or
badge_text.info.get("name"))
LogManager.method_info(f"新粉丝未读数量:{val}", "检测消息", udid)
if badge_text:
badge_text.tap()
event.wait(timeout=1)
ControlUtils.clickBack(session)
event.wait(timeout=1)
except Exception:
LogManager.method_warning("当前屏幕没有找到 新粉丝 未读徽标数字", "检测消息", udid)
print("当前屏幕没有找到 新粉丝 未读徽标数字", udid)
badge_text = None
info_count += 1
try:
# 如果 2 秒内找不到,会抛异常
badge_text = session.xpath(xp_activity_badge).get(timeout=2.0)
val = (badge_text.info.get("value") or
badge_text.info.get("label") or
badge_text.info.get("name"))
LogManager.method_info(f"活动未读数量:{val}", "检测消息", udid)
if badge_text:
badge_text.tap()
event.wait(timeout=1)
ControlUtils.clickBack(session)
event.wait(timeout=1)
except Exception:
LogManager.method_warning("当前屏幕没有找到 活动 未读徽标数字", "检测消息", udid)
print("当前屏幕没有找到 活动 未读徽标数字", udid)
badge_text = None
info_count += 1
try:
# 如果 2 秒内找不到,会抛异常
badge_text = session.xpath(xp_system_badge).get(timeout=2.0)
val = (badge_text.info.get("value") or
badge_text.info.get("label") or
badge_text.info.get("name"))
LogManager.method_info(f"系统通知未读数量:{val}", "检测消息", udid)
if badge_text:
badge_text.tap()
event.wait(timeout=1)
ControlUtils.clickBack(session)
event.wait(timeout=1)
except Exception:
LogManager.method_warning("当前屏幕没有找到 系统通知 未读徽标数字", "检测消息", udid)
print("当前屏幕没有找到 系统通知 未读徽标数字", udid)
badge_text = None
info_count += 1
try:
# 如果 2 秒内找不到,会抛异常
badge_text = session.xpath(xp_request_badge).get(timeout=2.0)
val = (badge_text.info.get("value") or
badge_text.info.get("label") or
badge_text.info.get("name"))
LogManager.method_info(f"消息请求未读数量:{val}", "检测消息", udid)
if badge_text:
badge_text.tap()
event.wait(timeout=1)
ControlUtils.clickBack(session)
event.wait(timeout=1)
except Exception:
LogManager.method_warning("当前屏幕没有找到 消息请求 未读徽标数字", "检测消息", udid)
print("当前屏幕没有找到 消息请求 未读徽标数字", udid)
badge_text = None
info_count += 1
# 双击收件箱 定位到消息的位置
if info_count == 5:
r = el.bounds # 可能是命名属性,也可能是 tuple
cx = int((r.x + r.width / 2) if hasattr(r, "x") else (r[0] + r[2] / 2))
cy = int((r.y + r.height / 2) if hasattr(r, "y") else (r[1] + r[3] / 2))
session.double_tap(cx, cy) # 可能抛异常:方法不存在
LogManager.method_info(f"双击收件箱 定位到信息", "检测消息", udid)
else:
return
else:
LogManager.method_error(f"检测不到收件箱", "检测消息", udid)
raise Exception("当前页面找不到收件箱,重启")
# 放在 ScriptManager 类外面或 utils 里
def interruptible_sleep(self, event: threading.Event, seconds: float, slice_: float = 1.0):
"""把一次长 sleep 拆成 1 秒一片,随时响应 event"""
left = seconds
while left > 0 and not event.is_set():
timeout = min(slice_, left)
event.wait(timeout=timeout)
left -= timeout
return not event.is_set() # 返回 True 表示正常睡完False 被中断